If you have a good background in D&D or something, then yes it is, but for those that do not, it is and can be very confusing. I know some people are saying that the game is so easy for someone to pick up and play.but it is really not. I like reading the dungeon descriptions and item descriptions, but there definitely is some room for improvement. I like that the basic classes you can play for free are still good classes, but I do not like how you virtually get to the point that if you do not have some premium players, your group is in for a long, hard and rough ride. I wish some other online games I play would have something like that. The vacation system is very nice as well. Good pacing on the gameplay and depending on the character you play, you do not have to sit online for hours on end to do well. I do like what a lot of people have said. The decision making involved in that is the key to the experience. Weapons choice does matter, to an extent - where people place themselves in the marching order, whether ranged or melee is used, which hostiles are targeted first with ranged weapons. For that part to meaningful, tactics must really matter. Working out what exactly is needed to take down the opposition in any given dungeon. The other fun part is the problem solving aspect. This works both ways our encounter with a cheater was rather demoralising for us all. Further, the group also becomes a responsibility, can not let the mates down, even on a bad day. Without good people to fight by my side, the dungeon ventures would go stale, no matter how well designed the dungeons might be, and no matter how perfect the user interface. Except that it gives access to new dungeons so I do not have to do Keilerei pub forever. As my characters grow stronger, the challenges they face also become more challenging, which pretty much cancels out the achievement. That is after all just a matter of scale. The growth of the heroes as such is a secondary concern for me. It is a game that does not just depend on who you are allied to, but to those who are trying to sell you their weathered gold coin, or the hero who just defeated you in battle. I have played other games, but the only game I continue to keep playing and enjoying is World of Dungeons due to its constructive style. These are the thoughts that cross my mind before accepting the challenge.^^ "What will your opponents do? How will they attempt to defeat your group in battle? Can you prevent it, or can you beat them to the punch? How can we protect ourselves? What buffs will we need? Will we win, and where will we be in the group ranks afterwards?" What could make you more proud than to defeat a hero two levels higher, regardless if by luck or by skill.ĭuring group battles, tactic is the key to victory: The second positive plus is the hero duels. The uniques drop at just the right rates to prevent utter frustration, and it is always rewarding to see that one item you and your group have been searching for finally make its way into your treasure vault. ![]() ![]() Loads of items, and in the higher levels there are still things that can be used. The first things that interests me is the items we found during exploration.Īnd thats where I find this game ingenious. Sometimes things do not work as intended, but still: That is exactly what I like about this game, and I see myself reflected in it. ![]() It is not always cheerful, and can be frustrating. Sometimes it may not be pretty, and can at times seem lethargic. It changes to suit the needs of those who travel and explore its worlds. That is what makes this game different from the others. Duties are distributed and the the newbies of today become the Generals and Mentors of tomorrow. Great assistance is offered to new players.Įveryone here has the possibility to present themselves and be taken seriously in their group and in the forums. ![]() Socializing, communication, bread and games.Įxperiencing the success with others after a victory makes the time spent in planning tactics worth the while. To listen, to learn, and to participate, as well as to remain steadfast. What counts is the interests and the readiness to discover. You can be strong without having to lift weights, intelligent without needing a college degree, or financially powerful without having to be an executive accountant.įinancial wealth, beauty, race, gender, age. Together, you can submerse yourself in middle age backgrounds and carry out heroic dreams through your heroes in game. It is like a home or a hang out for friends. This prevents the game from becoming boring. It is like a living organism, constantly morphing to best suit its players. This online game lives with and for and by its' players.
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